Theory of Computation & Computer Graphics — Three-Dimensional Transformation, NEC licence examination syllabus (Nepal Engineering Council).
Same idea as 2D, now with a z-factor too.
Set sx = sz = 2 and the volume multiplies by 4 here — with all three factors doubled it would be 8, not 2.
Each factor stretches along its own axis, and as in 2D, scaling about the origin also moves the object — every coordinate is multiplied, so distant points travel further than near ones.
The determinant is sx·sy·sz, and that is the factor by which volume multiplies. Double all three and the volume goes up eightfold, not twofold — the classic exam question, and the reason a "double the size" instruction is ambiguous until someone says whether they mean each dimension or the volume.To scale an object in place rather than about the origin, use the same three-step sandwich as everywhere else: translate the fixed point to the origin, scale, translate back. The next topic works this through in full.
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