Theory of Computation & Computer Graphics — Introduction of Computer Graphics, NEC licence examination syllabus (Nepal Engineering Council).
The technology behind virtually every screen you own today.
1024 × 768 at 24 bpp needs 2304 KB — about 2.25 MB. Set it to 1920 × 1080 and watch both numbers climb.
A raster-scan display draws an image by scanning across the screen row by row (like reading a book line by line), lighting up each individual pixel according to data stored in a frame buffer — a chunk of memory holding the color value for every single pixel on screen.
Refresh rateHow many times per second the entire screen is redrawn (e.g. 60Hz, 144Hz) — higher feels smoother, especially for fast motion.
ResolutionThe number of pixels across and down (e.g. 1920×1080) — more pixels means finer detail.
Aspect ratioThe proportional relationship between width and height (e.g. 16:9).
The frame buffer holds one colour value per pixel, so its size follows directly from the resolution and the colour depth:
The buffer is not merely stored, it is read out completely for every refresh — 60 or more times per second. A 1920×1080 screen at 24 bpp is about 5.93 MB per frame, so at 60 Hz the display alone streams roughly 0.37 GB every second, continuously, whether or not the picture changes.
That sustained bandwidth requirement, rather than the capacity, is why display memory has historically been separate and faster than main memory.
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